The Pajcast

All things related to infinity and Corvus Belli from my perspective. I play all flavours of Nomads and occationaly dabbel in Haqqislam.

Rising to the Challenge

Kategori: Infinity

 
In my last post I quickly summarized what I need for the event. Though I thought that it needs a bit of a further analysis.
 
I will go the way of the Samuari for this event and go with supporting the JSA Uprinsing to get the Banzai Bonus. +4" of deployment and always succeding on the initiative is great.
 
For the list i need all the troops that can dish out damage and survive in Annihilation and Safe Area, but I also need weapons that are good up to 32" as anything above that will miss in the special uprising mission. For this I am looking at Taskmasters, Riot Grrls, Tsyklones and Lunokhods for their armour, wounds and extra unconsious levels. Then Zeroes, Prowlers and Bran for Camo. The Moiras also deservs a special mention for their ODD and ARM combination.
 
Next up are specialists for the consoles for Safe area and antennas in Hunting Party, though for Hunting party you need to be carefull not to bring to many specialist to be hunted down. For safe area I only acctually need the specialists to connect the consoles, the classified will most likely be used as a intelcom card unless i draw two with really low values. For this I am mostly looking at Zeros as they are also really good for claiming quadrants raight of hte bat. Clockmakers are also good for removing immobilize in Hunting party. Riot Grrl, Prowler and Bran Specialist operative profiles are also considered in this.
 
Then comes the tricky part, I need Veterans, Elite and Headquarter troopes that get Adhesive launchers or Hackers that can Immobilize. E/M ammo is also i viable way to go, as is MULTI-weapons as they can immobilize in this scenario. Prowlers with adhesive launchers are veterans so will get a second one and thus Burst 2, which makes them a really obivous choice. Taskmasters are also veternas and already on my list of viable profiles for the other two missions. Sin-eaters are included here and since they are always burst one in active turn they don't really suffer. All the different reverends are elites and Moiras can link so would get to shoot twice with +3 MOD which is really nice, especially in tandem with their ODD. For MULTI-weapons the Riot Grrls and Moiras are the most interesting choices as they can link. MULTI-Snipers in Moderator and Moira links also seems kind of interesting, as is the Zero Multi Sniper.
The special rule for this mission is that one troopers will get the rules "Haredned in battle" and will count as a Veteran and thus get an Adhesive Launcher.
 
The Acctual Lists
 
 
For survivability and hitting power i went for a duo of SWAST Taskmasters, I admit the Rule of cool did matter alot for this. With four crazykoalas between them, a red fury, a heavy rocket launcher, a pulzar and a shotgun they can handle almost any threat. They are also less likely to be hacked as there is a Tinbot A with them. Then again this duo is 100 points and thus a third of my army.
 
Next up is a full AVA of Zeros, a Killer Hacker, a Minelayer and one with a Boarding shotgun. The hackers is both an infiltrating specialist and a way to save against hackers. The minelayer is nice for protecting my quadrants and put a dent in an advancing enemy plan. The shotgun is mostly for close range firefights.
 
One of my favourite profiles in this list is the Prowler Spitfire. A solid profile and a menace to handle.
 
I know there are two Combine players and I heard that one will play Yu Jing so I figured I will go first in some missions. The rest of the players seems to be going for the same bonus I am. Taking this into consideration iI went for a lieutenant option that has a high WIP and can hang back. NAmely the Custodier Hacker Plus. A bold choice in case I go second and get her killed with hacking. But the is what my killer hacker is for.
 
Still assuming I go first in some games I addin in Bran, the tripple Zero. I went for the boarding shotgun version as I want to use him as an aggressive attack piece.
 
Having a mere eight points left went for the flashpulse remote over the baggage one even though one mission is a quadrant mission. Mostly because I want the option of using it as a repeater, which is alot easier when you have a smaller siluette. And I also really like the Flashpulse as a ARO threat.
 
Netting me a list at 300 points on the dot and 6 SWC I feel satisfied that it will do what I want it do, i just need to play it right.

The Uprising

Kategori: Infinity

 
Going into a invitational only tournament with the missions from the narrative event I have started to look at lists for that. While doing this i would also like to try out lists with one combat group and just 10 orders as I usually play lists with around 15 orders. This is mainly in preparation of Tunguska when they drop as I am having a hard time seeing them playing lists with lots of orders.
 
I did a pull on facebook to see what i would play and it appears that Bakunin won. So now I am listbuidlning and teching for Bakunin. So my thought are all over the place right now.
 
First of all you need to side with either Yu Jing, JSA or the Combine army. While doing so you get a bonus dependent on which one you side with.
Yu jing getting +1 SWC to their total army points, meaning you can bring 7 in a mid tier list.
JSA gets automatic win on the initiative roll as long as the other player isn't bringing the same bonus. And also give you a bigger deployment zone with an additional 4" forward.
Combine army get +25 points to their lists.
 
Though these are all fine I will go for the lore one in this event as it is a narrative event I feel that JSA will get my support. So i will be building the list with that bonus in mind. I can think of a few tricks and approaches that will work in favour of that bonus.
 
Right, now I will go over the missions in the event and the twists to the missions. We are deciding to run the two optional games as causal games and run the three others in a event fachion. So on to the games themselves.
 
 
Annihilation
Annihilation is quite simple, you need to kill as much as possible and still retain as much as possible of your own army. In the narrative event you are restricted to 32" range on shooting. Meaning some weapons aren't going to be as good. Sniper rifles and Missile launchers being some examples.
 
Safe Area
For this mission you will need to dominate zones at the end of the game and control more concoles in those zones. The twist to this on is that it is played in an aquatic terrain, which in this mission means that models possessing Aquatic terrain or Multiterrain gain +1 to their first move value.
 
Hunting Party
This is a really wierd mission were some of your models gains Adhesive Launchers and/or stun pistols, your multi weapons gains stun ammo and you need to capture enemy models rather than killing them. In this narrative mission you get to nominate a troop profile that will get Adhesive launchers by making them count as veteran troops.
 
So for this even I will need sturdy models that can capture zones and survive. Troops that can survive annihilation while dishing out lots of punishment themselves. I will also need Elite, Veteran or Headquarter units to be able to hunt my enemies. 
 
 
For the other day we are playing the two optional missions which are Deadly Dance and on old favourite in the Armoury.

Armoury
Next up is the Armoury which isn't in this season of the ITS but makes a omback in this event. You will need to dominate the room in the center of the table and gain more supplies from the panoplies inside the room. This mission ignore Retreat! as a twist.
 
Deadly Dance
For deadly dance you need to dominate a specific zones and this time it is every round and you gain a bonus for dominating your zone with a TAG. There is also a chanse/risk that the designated zones will shift. There is no additional twist to this one in this event.
 
 
Well this is it for this time. This post turned out pretty boring with alot of text but I hope the next one will be better. Next time will be list building for the event. Good competitive list for one day and goofy lists for the toher day.
Until next time. 
May you all roll lots of crits and may all your plans make contact with the opponent.
 
 

Cutting a Cutter

Kategori: Ariadna

(null)

Irmandinhos Jake went through the scattered equipment of the battlezone just before the Panoceanians became visible in the distance. He gasped as he noticed a monofilament sword in a heap of scraps. With a humming sound the powercore of the sword kicked up and he smiled.
Shots errupted in the center of the field when camouflaged Panoceanian troopers clashed with the Ariadnan forward elements ontop the central walkway. From out of nowhere a Cutter materialised and hurried up the stairs so he could handle the situation, though in his hurry he failed to notice an infiltrated grunt nearby who tourched the cutter in heavy flames, burning of the camouflage capabilities of the TAG.
On the other flank a howl errupted as the Devildog team launched across the field in an attempt to press the right flank of the panoceanian forces, getting across but falling to the concentrated fire of the Panocenaian superior firepower.
The Irmandinhos beconed the nearby maverick on to cover his approach with her smokelauncher before moving up himself. Just as she placed the smoke a machinist found his mark with a lucky shot and felled the maverick in her tracks.
Jake however advanced and didn't notice the Knight perched ontop of the building, thankfully the tankhunter to his right did. Dropping him in a cascade of bullets from his heavy machinegun.
Jake moved on darting between the support beems of the walkway befor climbing up just beside the Cutter heavy Tag, still covered in the smoke layed down by the maverick. He powered up his newly found swords and dashed into combat, slicing the construct in half. A couple of foxtrots emerge from cover and started working on the data feed from the consoles scattered throughout the ruined city.
Sensing the Panoceaninan force losing ground as the heavier elements of their force were decimated. Lieutenant Penelope's voice echoed through the comms when she ordered Van Zant and Uxia to spring their trap. Decimating the support of the Panoceanian force from behind leaving the remaining forces scattered and broken, managing to achive supremacy over the city ruins before driving of the last of the Panoceanian forces.