The Pajcast

All things related to infinity and Corvus Belli from my perspective. I play all flavours of Nomads and occationaly dabbel in other things.

Sectorial Annihilation

Kategori: Battle reports

      
 

Some time ago I played a game with my list intended for the narrative event on on sunday 21st of May. My previous post goes more in depth on the list so I will just post it here without any deeper analysis.
The ISS player tried out a bit of a different list with just 10 orders.
 
 
 
We played annihilation from the regular ITS-pack without the restrictions from the Narrative event. The Imperial Service won the roll of and of course went first. I picked the sides and forced ISS to deploy first. He deployed a link of Celestial Guards and Cranes centrally with the Báo Sniper on the left side along with the Húsóng Yaókóng. To the right he deployed a Rui Shi.
 
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Bakunin deployed a haris team of a Custodier and a Healer on the right flank and a duo of Taskmasters SWASTs on the left. The Zond were also deployed along the SWASTs. The Prowler deployed far to the left on a high vantage point. The Killed hacker deployed centrally in cover also on high ground. The two remaining zeroes deployed to the right and the mine in between the killer hacker and the minelayer near the center of the table.
 
ISS the deployed a Sú-Jián on the right flank and Nomads deplyed Bran Do Castro a quarter of an inch away from the ISS link with a clear LoF to the all. 
 
Turn One
The Yaókóng activated first and declared a discover on Bran who tried to dodge out of the way but were shredded by bullets, not putting up much of a fight. The Sú-Jián then hurried forward in its catform and took cover behind a flowerbed before raising and exchanging fire with the Heavy Rocket Launcher SWASTs across the field, critting him and felling the Armored elite in gory explosion.
 
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Next up the Rui Shi who scurried across the board and managing to pass the Zond remotes vision undetected, training its sight on the far right camouflage marker. The Zero revealed and shoot at the remote only to realise it was a Lú Duán in holostate. Caought with surprise the Zero missed and was in return felled by the Mark 12 rifle of the remote. The Remote then tried to shoot the Reverend Healer covering behind a buidling just ahead but misses her.
The ISS consolidated the link some and put up the Yaókóng in a better firing position. And a Garuda Tacbot arrives on the left flank covering the approash on that flank.
 
The Bakunin forces are hurt but not broken. The prowler emerged from camouflage and shoot the Yaókóng to pieces with it's spitfire. He continues along cover and shreds the Gardua next.
A Zero minelayer peaked out behind a building and trains its rifle on the holoechos of the Lú Duán and manages to destroy it just as the fire from it's heavy flamethrower engulfes the zero.
The Prowler then tried to snipe out one of the members of the linked team but fallin into sight of two of them. He exchanges fire with them both but doesn't manage to down either of them and retreats into cover behind a holo billboard.
 
Turn Two
Having preformed as effectivly the ISS didn't expect quite the counterattack they recieved. They quickly recovered their wits and the Sú-Jián advanced on a Camouflage troop, only to get caought in the blast when it reveals to be a mine. The Cat continued to climb ontop the central containers drawing a line to both the prone camouflage marker and the Transductor Zond. The camouflaged troopers stayed her hand and remained in camouflage as the flashpulse struck true and stuned the Yu Jing monstrosity. The ISS fireteam advanced some and specualtivly fired a grenade at the Prowler who dodged further away and evaded the blast. The Imperial special forces spreads out some to cover more fire lanes and prepares to recieve the Nomad counter attack again. As the Fireteam moves past the comuflages trooper next to the battle cat reaveals as a killerhacker but is just short of the assaulthacker who it tried to kill.
 
The Counter attacks came immediatly as the Prowler fired a burst from its spitfire at the Sü-Jián blasting it appart as he fell back into cover of the billboard again. Having waited out the right moment to strike the SWAST emerges from behind the building and shredded the grenadlaunching celestial guard to ribbons with his Red fury.
The Prowler then tried to kill the Assault hacker Crane, though only managing to knock the Hacker into cover. The Zero activated next, as the crane is now within hacking range, but only manages to get immobilized itself.
Finishing up the Custodier entered into impersonation state with her lieutenant orders and the Prowler and Taskmaster coordinated to enter suppressive fire.
 
Turn Three
Both forces are now severly damages but the Nomads seems to have the upper hand for now. The Crane armed with a spitfire backed up ontop a pile of crates with gun blazing as he covered behind the crates. The Crane managed to outrange the prowler in supressive fire and the Nomad trooper evaporated in a red mist.
The Crane hacker is cought in a hacking attack and looses a wound to the Zero hacker as the link activated.
Having grown tired of the Zero the Báo advanced onto a larger crate and opens fire on it, in a dazzling display of lucky rolls the zero acctualy managed to dodge not once but twice into cover from the Báo.
 
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The batle was hanging by a thread and the Nomads realised that they needed to make a final push to secure victory.  
Transductor moved up in a coordinated order with taskmaster, custodier and healer. The healer snuck past the spitfire armed Crane Agent across the field. The Custodier then put out white noise on the zero killer hacker whi managed to kill the Crane Agent with a skullbuster. The healer then lobed a shot from her medikit at the unconsious zero, downed by the Lú Duán, who recoverd from the injection.
 
Conclusion
The game ended 6-2 for Bakunin but if either the hacking kill of the Crane Agent or the Zero recovery would have failed it would have been 4-4 and if both would have failed it would have been 6-2 for the Imperial service insetad. This game is by far one of the best games i have had so far. Maybe the best. It was really tight and it all came down to the last dice roll to ensure victory and it could have gone either way.
 

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