The Pajcast

All things related to infinity and Corvus Belli from my perspective. I play all flavours of Nomads and occationaly dabbel in Haqqislam.

Beer, Burgers and Battles

Kategori: Infinity

       
 
A bit late but here is a recap of what happened in our Beerfinity weekend on may 20 and 21.
 
Day One - Saturday
 
Day one was the official Beerfinityevent followed the next day with the Treason narrative event. We were 8 players ranging from seasoned, by our standards, to new players. 
 
For the Beerfinity Saturday we had pick up games through the day and the Beerfinity glass was awared to the person who made a crit on the lowest target number. We ended up needing tie breakers as two players managed to crit on rolls needing a 1 to hit. In the end the award went to the local Steel Phalanx player, who also happened to design the glass.
 
I played Araidna for the beerfinity event and managed to get a game in against Combine army and one against a Tohaa player that visited for this event. One of the points of the beerfinity was to bring kind of wonky lists. I tried but I guess i ended up with kind of a good list anyway.
The Combine player brought a list with an Anathematic, a Charantid and a Skiavoros. Which is kind of a wonky list.
 
My list was more aimed towards trying out alot of new toys for a faction i hadn't played before.
 
I ended up beating the Combine army quite handily at the mission Armoury. Winning 10-0. Quite a few of those points were due to me not being able to fail any of about 10 save needing 12+ or worse on the Combine 3rd turn. I would still have won but not with quite the same margin.
 
(null)
 
My second game against Tohaa on the mission frontline ended up with me loosing 9-1. This was partly to the player being a good player with his army but also from me not knowing how Tohaa works. I need more practice with or against them to get a better feeling of how to beat them.
 
In between these games were beers and Burgers. A true craftsmanship from one of the players. Home made bread, home grinded meat and much more. He really put in that extra effort to lift the event to a higher standard. Well done mate! Most of us attending helped with something but the main effort was his.
 
(null)
 
Day Two - Sunday
This day was the day of the acctual tournament which I was managing as well as playing. I took my Bakunin lists that I wrote about before. 
 
First of I got to play my nemesis Muffin that brought a Neoterra Squalo list. It was a really tight game but in the end he managed to snatch a victory in Annihilation with a score of 6-2. Bran Do Castro put in alot of good work, as did the swasts. The Squalo and the Machinist was the main players of the Neoterran forces.
 
(null)
 
Second game was against our second Combine Army player. He brought a well rounded list sporting a Charantid, Kerr Nau, alot of Remotes and some more toys. This games was really tight. Ending in a draw only Thanks to my opponent being greedy and exposing Kerr to a mine which killed him.
So Safe Area ended 3-3.
 
Last game was against our newest player bringing his Steel Phalanx to Hunting Party.
Not much happened in game actuall. I managed to isolate his Lieutenant and finish both my classified objectives and he managing to pull of a Kidnapping. 
In the end game game finished with me winning 6-1.  Other than that we mostly moved around, shot some but didnt end up doing much.
 
This netted me a 5th place out of eight. Not even close to what I would like but as it was my own event I am ok with it. The top three were Merovingian, Combine Army and Yu Jing.
 
All in all, a Fantastic event woth lots of great games, great friends and alot of fun.
 
(null)
 
(null)
 
(null)
 
(null)
 
Lastly I want to includ a few pictures og the tabels and some games that weren’t mine to show of what happened some more.
 
(null)
 
(null)
 
(null)
 
(null)
 
(null)
 
(null)
 
(null)
 
(null)
 
(null)
 
(null)
 
(null)
 

Sectorial Annihilation

Kategori: Battle reports

      
 

Some time ago I played a game with my list intended for the narrative event on on sunday 21st of May. My previous post goes more in depth on the list so I will just post it here without any deeper analysis.
The ISS player tried out a bit of a different list with just 10 orders.
 
 
 
We played annihilation from the regular ITS-pack without the restrictions from the Narrative event. The Imperial Service won the roll of and of course went first. I picked the sides and forced ISS to deploy first. He deployed a link of Celestial Guards and Cranes centrally with the Báo Sniper on the left side along with the Húsóng Yaókóng. To the right he deployed a Rui Shi.
 
(null)
 
(null)
 
(null)
 
Bakunin deployed a haris team of a Custodier and a Healer on the right flank and a duo of Taskmasters SWASTs on the left. The Zond were also deployed along the SWASTs. The Prowler deployed far to the left on a high vantage point. The Killed hacker deployed centrally in cover also on high ground. The two remaining zeroes deployed to the right and the mine in between the killer hacker and the minelayer near the center of the table.
 
ISS the deployed a Sú-Jián on the right flank and Nomads deplyed Bran Do Castro a quarter of an inch away from the ISS link with a clear LoF to the all. 
 
Turn One
The Yaókóng activated first and declared a discover on Bran who tried to dodge out of the way but were shredded by bullets, not putting up much of a fight. The Sú-Jián then hurried forward in its catform and took cover behind a flowerbed before raising and exchanging fire with the Heavy Rocket Launcher SWASTs across the field, critting him and felling the Armored elite in gory explosion.
 
(null)
 
(null)
 
(null)
 
(null)
 
Next up the Rui Shi who scurried across the board and managing to pass the Zond remotes vision undetected, training its sight on the far right camouflage marker. The Zero revealed and shoot at the remote only to realise it was a Lú Duán in holostate. Caought with surprise the Zero missed and was in return felled by the Mark 12 rifle of the remote. The Remote then tried to shoot the Reverend Healer covering behind a buidling just ahead but misses her.
The ISS consolidated the link some and put up the Yaókóng in a better firing position. And a Garuda Tacbot arrives on the left flank covering the approash on that flank.
 
The Bakunin forces are hurt but not broken. The prowler emerged from camouflage and shoot the Yaókóng to pieces with it's spitfire. He continues along cover and shreds the Gardua next.
A Zero minelayer peaked out behind a building and trains its rifle on the holoechos of the Lú Duán and manages to destroy it just as the fire from it's heavy flamethrower engulfes the zero.
The Prowler then tried to snipe out one of the members of the linked team but fallin into sight of two of them. He exchanges fire with them both but doesn't manage to down either of them and retreats into cover behind a holo billboard.
 
Turn Two
Having preformed as effectivly the ISS didn't expect quite the counterattack they recieved. They quickly recovered their wits and the Sú-Jián advanced on a Camouflage troop, only to get caought in the blast when it reveals to be a mine. The Cat continued to climb ontop the central containers drawing a line to both the prone camouflage marker and the Transductor Zond. The camouflaged troopers stayed her hand and remained in camouflage as the flashpulse struck true and stuned the Yu Jing monstrosity. The ISS fireteam advanced some and specualtivly fired a grenade at the Prowler who dodged further away and evaded the blast. The Imperial special forces spreads out some to cover more fire lanes and prepares to recieve the Nomad counter attack again. As the Fireteam moves past the comuflages trooper next to the battle cat reaveals as a killerhacker but is just short of the assaulthacker who it tried to kill.
 
The Counter attacks came immediatly as the Prowler fired a burst from its spitfire at the Sü-Jián blasting it appart as he fell back into cover of the billboard again. Having waited out the right moment to strike the SWAST emerges from behind the building and shredded the grenadlaunching celestial guard to ribbons with his Red fury.
The Prowler then tried to kill the Assault hacker Crane, though only managing to knock the Hacker into cover. The Zero activated next, as the crane is now within hacking range, but only manages to get immobilized itself.
Finishing up the Custodier entered into impersonation state with her lieutenant orders and the Prowler and Taskmaster coordinated to enter suppressive fire.
 
Turn Three
Both forces are now severly damages but the Nomads seems to have the upper hand for now. The Crane armed with a spitfire backed up ontop a pile of crates with gun blazing as he covered behind the crates. The Crane managed to outrange the prowler in supressive fire and the Nomad trooper evaporated in a red mist.
The Crane hacker is cought in a hacking attack and looses a wound to the Zero hacker as the link activated.
Having grown tired of the Zero the Báo advanced onto a larger crate and opens fire on it, in a dazzling display of lucky rolls the zero acctualy managed to dodge not once but twice into cover from the Báo.
 
(null)
 
(null)
 
(null)
 
The batle was hanging by a thread and the Nomads realised that they needed to make a final push to secure victory.  
Transductor moved up in a coordinated order with taskmaster, custodier and healer. The healer snuck past the spitfire armed Crane Agent across the field. The Custodier then put out white noise on the zero killer hacker whi managed to kill the Crane Agent with a skullbuster. The healer then lobed a shot from her medikit at the unconsious zero, downed by the Lú Duán, who recoverd from the injection.
 
Conclusion
The game ended 6-2 for Bakunin but if either the hacking kill of the Crane Agent or the Zero recovery would have failed it would have been 4-4 and if both would have failed it would have been 6-2 for the Imperial service insetad. This game is by far one of the best games i have had so far. Maybe the best. It was really tight and it all came down to the last dice roll to ensure victory and it could have gone either way.
 

Rising to the Challenge

Kategori: Infinity

 
In my last post I quickly summarized what I need for the event. Though I thought that it needs a bit of a further analysis.
 
I will go the way of the Samuari for this event and go with supporting the JSA Uprinsing to get the Banzai Bonus. +4" of deployment and always succeding on the initiative is great.
 
For the list i need all the troops that can dish out damage and survive in Annihilation and Safe Area, but I also need weapons that are good up to 32" as anything above that will miss in the special uprising mission. For this I am looking at Taskmasters, Riot Grrls, Tsyklones and Lunokhods for their armour, wounds and extra unconsious levels. Then Zeroes, Prowlers and Bran for Camo. The Moiras also deservs a special mention for their ODD and ARM combination.
 
Next up are specialists for the consoles for Safe area and antennas in Hunting Party, though for Hunting party you need to be carefull not to bring to many specialist to be hunted down. For safe area I only acctually need the specialists to connect the consoles, the classified will most likely be used as a intelcom card unless i draw two with really low values. For this I am mostly looking at Zeros as they are also really good for claiming quadrants raight of hte bat. Clockmakers are also good for removing immobilize in Hunting party. Riot Grrl, Prowler and Bran Specialist operative profiles are also considered in this.
 
Then comes the tricky part, I need Veterans, Elite and Headquarter troopes that get Adhesive launchers or Hackers that can Immobilize. E/M ammo is also i viable way to go, as is MULTI-weapons as they can immobilize in this scenario. Prowlers with adhesive launchers are veterans so will get a second one and thus Burst 2, which makes them a really obivous choice. Taskmasters are also veternas and already on my list of viable profiles for the other two missions. Sin-eaters are included here and since they are always burst one in active turn they don't really suffer. All the different reverends are elites and Moiras can link so would get to shoot twice with +3 MOD which is really nice, especially in tandem with their ODD. For MULTI-weapons the Riot Grrls and Moiras are the most interesting choices as they can link. MULTI-Snipers in Moderator and Moira links also seems kind of interesting, as is the Zero Multi Sniper.
The special rule for this mission is that one troopers will get the rules "Haredned in battle" and will count as a Veteran and thus get an Adhesive Launcher.
 
The Acctual Lists
 
 
For survivability and hitting power i went for a duo of SWAST Taskmasters, I admit the Rule of cool did matter alot for this. With four crazykoalas between them, a red fury, a heavy rocket launcher, a pulzar and a shotgun they can handle almost any threat. They are also less likely to be hacked as there is a Tinbot A with them. Then again this duo is 100 points and thus a third of my army.
 
Next up is a full AVA of Zeros, a Killer Hacker, a Minelayer and one with a Boarding shotgun. The hackers is both an infiltrating specialist and a way to save against hackers. The minelayer is nice for protecting my quadrants and put a dent in an advancing enemy plan. The shotgun is mostly for close range firefights.
 
One of my favourite profiles in this list is the Prowler Spitfire. A solid profile and a menace to handle.
 
I know there are two Combine players and I heard that one will play Yu Jing so I figured I will go first in some missions. The rest of the players seems to be going for the same bonus I am. Taking this into consideration iI went for a lieutenant option that has a high WIP and can hang back. NAmely the Custodier Hacker Plus. A bold choice in case I go second and get her killed with hacking. But the is what my killer hacker is for.
 
Still assuming I go first in some games I addin in Bran, the tripple Zero. I went for the boarding shotgun version as I want to use him as an aggressive attack piece.
 
Having a mere eight points left went for the flashpulse remote over the baggage one even though one mission is a quadrant mission. Mostly because I want the option of using it as a repeater, which is alot easier when you have a smaller siluette. And I also really like the Flashpulse as a ARO threat.
 
Netting me a list at 300 points on the dot and 6 SWC I feel satisfied that it will do what I want it do, i just need to play it right.

The Uprising

Kategori: Infinity

 
Going into a invitational only tournament with the missions from the narrative event I have started to look at lists for that. While doing this i would also like to try out lists with one combat group and just 10 orders as I usually play lists with around 15 orders. This is mainly in preparation of Tunguska when they drop as I am having a hard time seeing them playing lists with lots of orders.
 
I did a pull on facebook to see what i would play and it appears that Bakunin won. So now I am listbuidlning and teching for Bakunin. So my thought are all over the place right now.
 
First of all you need to side with either Yu Jing, JSA or the Combine army. While doing so you get a bonus dependent on which one you side with.
Yu jing getting +1 SWC to their total army points, meaning you can bring 7 in a mid tier list.
JSA gets automatic win on the initiative roll as long as the other player isn't bringing the same bonus. And also give you a bigger deployment zone with an additional 4" forward.
Combine army get +25 points to their lists.
 
Though these are all fine I will go for the lore one in this event as it is a narrative event I feel that JSA will get my support. So i will be building the list with that bonus in mind. I can think of a few tricks and approaches that will work in favour of that bonus.
 
Right, now I will go over the missions in the event and the twists to the missions. We are deciding to run the two optional games as causal games and run the three others in a event fachion. So on to the games themselves.
 
 
Annihilation
Annihilation is quite simple, you need to kill as much as possible and still retain as much as possible of your own army. In the narrative event you are restricted to 32" range on shooting. Meaning some weapons aren't going to be as good. Sniper rifles and Missile launchers being some examples.
 
Safe Area
For this mission you will need to dominate zones at the end of the game and control more concoles in those zones. The twist to this on is that it is played in an aquatic terrain, which in this mission means that models possessing Aquatic terrain or Multiterrain gain +1 to their first move value.
 
Hunting Party
This is a really wierd mission were some of your models gains Adhesive Launchers and/or stun pistols, your multi weapons gains stun ammo and you need to capture enemy models rather than killing them. In this narrative mission you get to nominate a troop profile that will get Adhesive launchers by making them count as veteran troops.
 
So for this even I will need sturdy models that can capture zones and survive. Troops that can survive annihilation while dishing out lots of punishment themselves. I will also need Elite, Veteran or Headquarter units to be able to hunt my enemies. 
 
 
For the other day we are playing the two optional missions which are Deadly Dance and on old favourite in the Armoury.

Armoury
Next up is the Armoury which isn't in this season of the ITS but makes a omback in this event. You will need to dominate the room in the center of the table and gain more supplies from the panoplies inside the room. This mission ignore Retreat! as a twist.
 
Deadly Dance
For deadly dance you need to dominate a specific zones and this time it is every round and you gain a bonus for dominating your zone with a TAG. There is also a chanse/risk that the designated zones will shift. There is no additional twist to this one in this event.
 
 
Well this is it for this time. This post turned out pretty boring with alot of text but I hope the next one will be better. Next time will be list building for the event. Good competitive list for one day and goofy lists for the toher day.
Until next time. 
May you all roll lots of crits and may all your plans make contact with the opponent.
 
 

Cutting a Cutter

Kategori: Ariadna

(null)

Irmandinhos Jake went through the scattered equipment of the battlezone just before the Panoceanians became visible in the distance. He gasped as he noticed a monofilament sword in a heap of scraps. With a humming sound the powercore of the sword kicked up and he smiled.
Shots errupted in the center of the field when camouflaged Panoceanian troopers clashed with the Ariadnan forward elements ontop the central walkway. From out of nowhere a Cutter materialised and hurried up the stairs so he could handle the situation, though in his hurry he failed to notice an infiltrated grunt nearby who tourched the cutter in heavy flames, burning of the camouflage capabilities of the TAG.
On the other flank a howl errupted as the Devildog team launched across the field in an attempt to press the right flank of the panoceanian forces, getting across but falling to the concentrated fire of the Panocenaian superior firepower.
The Irmandinhos beconed the nearby maverick on to cover his approach with her smokelauncher before moving up himself. Just as she placed the smoke a machinist found his mark with a lucky shot and felled the maverick in her tracks.
Jake however advanced and didn't notice the Knight perched ontop of the building, thankfully the tankhunter to his right did. Dropping him in a cascade of bullets from his heavy machinegun.
Jake moved on darting between the support beems of the walkway befor climbing up just beside the Cutter heavy Tag, still covered in the smoke layed down by the maverick. He powered up his newly found swords and dashed into combat, slicing the construct in half. A couple of foxtrots emerge from cover and started working on the data feed from the consoles scattered throughout the ruined city.
Sensing the Panoceaninan force losing ground as the heavier elements of their force were decimated. Lieutenant Penelope's voice echoed through the comms when she ordered Van Zant and Uxia to spring their trap. Decimating the support of the Panoceanian force from behind leaving the remaining forces scattered and broken, managing to achive supremacy over the city ruins before driving of the last of the Panoceanian forces.


There and back again

Kategori: Battle reports

 
Jaina took cover behind the container on the far right flank with her college Raydin from the Tunguskan interventor unit deploying near the center. Amaya deployed in cover from the tall central building in her Szalamander armor now battle ready after the last misshap versus the Haqqislam forces.
The analyst that recorded the anomaly in the communications was still positioned close to the antenna were she hade first picked up the signal from the approaching Onyx force. Jaina had brought a small but accomplished force to deal with the Onyx insertion upon recieving the distress signal from the Nomads analyst of the surface.
 
The nomads positioned defensivly, waiting for the onyx force to approach before springing the trap. The onyx force scurrying among the buildings connecting servera antennas to their spacecraft in orbit before Meridia got a chanse to hit back with full force. Employing her multispectral visor and the cover of smoke providied by the near Jaguar to decimate the onyx force. Felling several Unidraons and a Umbra Legate before retreating back into concealment with her camouflage technology.
 
(null)
 
(null)
 
The onyx cought of guard by the shear brutality of the Intruder assault quickly regrouped and managed to down Meridia with a shot from a Plasma sniper across the road. Setting out to secure the battlefiled and connecting another antenna to the Onyx cause.
A vaugly familiar form darting from cover to cover on the right flank connecting an antenna with easy before sneaking up further but not quite manageing to secure another connection before having to duck for cover.
Several remotes from the Onyx army crossed the now secure street in an effort to take up positions to retaliate towards anything trying to get to the comms center.
 
(null)
 
Seeing the onyx force connecting antennas the Nomads hurried to intercept and made for the antennas closest to them but falling prey to the reactive fire of the onyx force before being able to secure any antennas. A zero climbing a building to get to an antenna catching fire from the dreaded Unidron sniper being evaporated by plasma before she could secure the device.
 
Jaina having agreed to once agian try out experimental gear in the form of explosives urged the Lunokhod remote up the board to detonate the forklift left further up the field.
Though the way was blocked by the somewhat familiar form of Bit and her pet droid Kiss the remote felled them both with little effort after shrugging of a Plasmasniper shot from the Unidron across the field. Though making it across most of the the field it didn't get all the way to the indended target before taking another snipershot and breaking apart from the force of the exotic weaponry.
 
Needing the Lunokhod up and running and trying to secure an antenna the the tomcat enginner snuck around the corner of the far left buidling with his zondcat hurrying towards the remains of the remote. With a jet of flames and the soar of the missile a Noctifier materialized from thermal optical camouflage and struck down the enginner who didn't manage to dodge the incoming projectile before getting cought in the blast.
 
The onyx force now decimated but far from destroyed pressed on and managed to connect yet another antenna with a worm like specialist often seen managing both mechanical and biological injuries in the contect force. A fraakta flanking the nomad force struck from the shadows and managing to kill designated target that had warned about the onyx incursion earlier. The fraakta managed to get the kill jsut before itself falling to crazykoalas and fire form Carlos, the Masai positioned nearby.
 
Amaya realizing this battle was nearing the end with the Onyx force almost getting what they wanted. She activated her Szalamander armour and powering up her Hyper rapid magnetic cannon. Striding out into the crossfire she took fire from the plasma sniper but obliterated the unidron in return. Striding confidently across the field she took aim at the infiltrating onyx analyst covering behind a buidling fart to the right. Amaya massacring the designated target while shrugging of a shot from the noctifier's missile launcher. She slowly turned about aiming her cannon at the worm like specilist securing the nearby antenna massacring it to in a blaze of super sonic projectiles shrugging of yet another missile with the think armour of her Szalamander TAG.
Having achieved what she set out to do she shifted her attention to the noisance of the nocticifier shredding it too in a storm of red hot metal slugs.
 
(null)
 
Both forces heavily decimated made tactical retreats without any onw of them mamaging to achieve their objectives this day.
 

Finally some brush work

Kategori: Infinity

After a long time of low motivation i managed to grab my brush and get a few strokes in.
I noticed yesterday that my new bone white color wasn’t a match to the last one and I like this one better so i figured as i had 17 bases done and about a 100 to go it was better to redo the old once and keep the new color going forward.

I managed to finish "Carlos". My friend always makes up random names for models in the game and he decided he was Carlos. Apparently Carlos is a duche. In regular Infinity speak that is my Moran Masai and his loyal koalas.

(null)

Furthermore i did bases on 4 models and 2 markers which were already painted just to finish them up.

(null)

These markers are ordered from http://www.customeeple.com/ and the color is customized to match my army.

The other models i managed to finish are the tripple zero Bran do Castro, a Spektr and a spacepants Clockmaker.

(null)

(null)

(null)

I also finished a bunny, yudbot, which i use for a zondbot as i dislike the regular bots and think these once looks much better.

(null)

Oh and thoses are all the new base color, a slighly brighter beige/tan on the raises areas on the mosaik.

Next up are the parts of my favourite 300 points list that is yet to recieve enough love to get slm paint. I am leaning towards McMurrough first then most likely the Warcor.

Till then, have a great time and roll lots of crits!

Feel free to Comments and critique my work as feedback is what makes me play and paint better!


Next Up - SFG ITS Gävle-Dala Sommaren 2008

Kategori: Infinity

 
I don't know if you got this already but i really love to theory craft about the game. Both clever applications for rules and lists.
Have a smaller tournament coming up in two weeks i am already planning my list for that event. Had it been a 300 point event I would have brougt the tweaked version of the list I brought to Battle for Örebro. I know there isn't supposed to be an all comers list in Infinity but i believe that list comes close.
 
Well seeing as this new event is a 200 point event which is limited to one combat group I need to rethink the lists and approach. Even though i just bought a third faction i will stick to Corregidor for this.
 
 
So before I go into the lists I will be bringing there are a few missions I need to look at. The missions are Power pack, Supplies and one of my favourites, Hunting party.
I won't cover Supplies here as i just did that a few posts ago in preparation of Battle for Örebro.
 
Lets start with the less tricky of the two missions left. Namely Power Pack. I guess less tricky is an subjective statement but to me it is. But that is most likely because i have played power pack alot more than Hunting Party.
 
POWER PACK
 
First of all, don't focus to much on the acctual layout of the map as the saturation zone is 16" across and the deployments are 16" each which means the saturation touches the deployment zones in reality even though the picture tells a different story.
 
The mission have a special kind of deployment with 16" deep and 12" wide deployments on either side of the table edge.
 
For this mission it is really important that you cover your back field as Infiltrators can set up in between the two depolyment zones and AD troops can arrive on the back edge or in between by dropping in.
This also means you can deploy your HVT at the back edge if you like as there is a 12" strip in the middle that is more than 4" from your deployment zone.
 
 
Next up, missions objectives, Across the center line are three antennas that needs to be activated and in the space in between once deployment zones are a consol that needs to be protected from the opponent.
Getting more activated antennas is worth 4 points and if you alos prevent the opponent from connection your console you have 5 points which should net you a victory. If you need to be sure make sure to complete your classified objective too for 6 points.
The only way to tie in that circumstance is to control the console with their datatracker and have prevented you from connecting their console. That is if they too have completed their classified objective.
 
For this mission I will focus on infiltration specilists for activation antennas. The bonus to activating antennas in this mission goes to chain of command and as Nomads have none I won't go further into that.
 
Going second in this mission i by far the better option if you play anything like I do. It mean you can grab the antennas and remove any one controling your consol in the last turn, ensuring a victory.
In this mission I will be looking at Bandit Specialists and Moran Masais for mission completion and then a AD troopers to take full advantage of the open back field.
 
If I do go for the console in the enemy backfield I will look for smoke to get there or even better eclipse to block everyone. Señor massacre is a favourit of mina and he fits in here too. As does the smoke from the jaguars in his link.
 
HUNTING PARTY
This mission has a much more common deployment in the 12" deep boardwide one. No exlusion zones and no saturation zone.
 
But just wait there will be a few odd interaction in this one despite its first appearance.
The mission in this one is the tricky part. First lets make the term huntering down clear to everyone. A specialist and lieutenant is concidered hunted down if they are Isolated or Immobilized -1 or -2. Killing the targets doesn't count towards the hunting and even makes it so you cant score that model. Oh Stun does Immobilize-1 instead of stun in this mission.
 
Furthermore, all models with a pistol gets a stun pistol, all MULTI-weapons get a stun mode and all Veteran/Elite/Headquarter trooprs get and adhesive launcher, meaning that troopers that already have one get another one and thus gets +1B.
 
This mission also have the lieutenant as open information and doesn't use the loss of lieutenant rule. Furthermore if your lieutenant is in a Null state, isolated or immobilized you designate a new one as per the noremal rules for loosing your lieutenant.
 
So to score and win this one you need to hunt down more Lieutenants and Specialists. As well as connectiong antennas. Getting four points for more lieutenants makes that a really appealing option. Though it will likely be an hard task. Hunting down more specialists is just 2 points.
For this mission I will look to connect the two antennas and then hunt specialists and do classified unless the lieutenant is really exposed.
 
Looking through the Army app for Veterans/Elite/Headquarter troops i noticed that Wildcats are veterans and in a link they seem really good. They get an adhesive launcher and a link option. Also if i make my lieutenant a Wildcat he has a BTS of 6 which helps to protect against Isolation.
 
Intuders are also a great option as they have a profile that already have an ADHL which increases their burst. Our last viable option is Hellcats. With Superior Combat jump and a profile with and ADHL they seem sweet for this. Brigadas are also an veteran option but at 200 points they seem a little to expensive. There are really no MULTI options that stick out to me as really appealing. The Alguacil Sniper is interesting but alas not good enough.
 
Apart from these options there are also the bandits that have an ADHL already. Even though they don't get another one they are quite good for this mission and any other mission for that matter if you ask me.
Another option that is vital in this mission is an engineer as they can remove both Isolation and Immobilization. This is an even stronger option if you go second as you can strip the effects from your troops in the last turn and ensur you get the desired results.
 
A special mention has to go out to the Bandit killer hacker as it has and ADHL and can hunt down enemy hackers trying to isolate your troopers.
 
In short i will be looking at Bandits, Hellcats, Wildcats, Jaguars and the Señor and an Enginner. Seems the list is almost written. Next time i will go into detail on the list i will bring to the event.

The Acctual Battle for Örebro2

Kategori: Battle reports

(null)
 
So this Saturday I went to Örebro to attend a tournament. We are only three people at my local meta and all of us went. I took the list I discussed in a previous blog post. I did bring another list but  I didn’t play it. The event is about two hours drive away but prettty easy to get to. I had a great time and below is a short summary of the games i had but first a short recap of the list.
 
(null)
 
Before the event I got to take a picture of all but one of the tables but that one I got to play on and acctually took some photos. Here are the tabels I didn’t play on. Before the summary of each game is a picture of the tables I did play for that game.
 
 
 

GAME 1 - UNMASKING

For the first pairing I was matched of with Christian who brought Swalarheim premade lists from the ITS pack. I deployed on the top right side in the picture.

(null)

My opponent won the WIP roll and elected to go first. I chose to have him deploy first at the side I though was less beneficial to me. Which in the picture is the bottum left side. The HVT positioning was hard on this mission. He placed his HVTs spread evenly across the board with one of them seeming as the obvious choice for designated target. I set up two to my left and one in the center. Leaving my right flank without a HVT.

In the game he took positions across the board and revealed my center HVT to be the right one in his first turn. At this point I was starting to get nervous.

I tried to counter as best I could and revealed the one HVT I though was obvious and I was right. My opponent telling me he was going for a double dare. I got played here as a bandit went for the HVT but was interrupted by a successful armor save from the HVT and a mine placed by a TO trooper.

He further cemented his position at the designated target with his Jotum on the second turn and activated his second console.

This is where the game turned around for me. My intruder HMG on top of a tall building to two bursts at the Jotum, getting three critical hits and dropping the massive TAG, opening up the left flank for my linked team of Alguacils who walked up and dropped a grenade from speculative fire on the designated target with my DataTracker. I then got to drop a grenade on his DataTracker who got critically hit to and died.

He dropped my designated target but eventually lost his second console to me. Adding up the points I got three pls two points from killing the designated target with my DataTracker. Then two more for having more consoles activated and finally one more for having my DataTracker alive at the end of the game. He got three for killing my designated target. Turning what I though was a loss into a major victory for Corregidor with a 8-3 result.

 

GAME 2 - SUPPLIES

(null)

For my second game a got paired up with Arvid and his Vanilla Panoceania. My oppoenent won the WIP roll this game to. He chose to go first and I put him on the least beneficial side deploying first. He got the top side on the picture and i deployed closest to the camera.

He was using a lot of TO troopers and I spend a good portion of his deployment phase watch other players setting up. He had a good cover with a HMG and slot of specialists hidden near the supplies. I set up with an even spread across the field with an infiltration specialist at both the side supplies. The game was pretty even all the way to the end were he had two supplies and I have one when Señor massacre ran across the board to beat up an order sergeant and securing a supply netting me two.

At the end of the game I had two points for my supply boxes, Three for having more boxes and an additional two for completing both my classified objectives. My opponent had one for his supply box and one for a classified resulting in a 7-2 victory for the Corregidor with my second major victory.

GAME 3 - CAPTURE AND PROTECT

(null)

For my third game I was up against the only other player who had 6 tournament points. Tuomas and his Ariadna. It was now time for one of my least favorite missions. This time I actually won the WIP roll for initiative and had a hard time deciding what to do. Eventually setting up second on the side of my choice. My opponent then electing to go first. I chose the top right side and he got the bottum left.

Before the game we both had a look at the opposition and the tie breakers for the tournament so we both knew what it would take to win the event.

Tuomas played aggressively all game and had me react to his play all game long. I believe this was mostly because he needed a win in this game to win the event, I needed a win or a 4-4 or better draw to win the event.

The game was pretty one sided in regards to casualties as I had about 100 points left and my opponent had more than 200 left. I finished my classified objective a couple of times as my Tomcat doctor patched up McMurrough quite a few times during the game. My opponent who also had the experimental drug classified spent around 6 orders trying to get his 112 across the board and on top of a tall building to heal a Zouaves who he accidently killed instead.

During his last turn my opponent went all in on my beacon which I had covered by the Señor Massacre Haris link and a Moran perched in a building. He ended his turn in possession of my beacon but still standing where he had picked it up. With Four orders in the order pool containing my now lone jaguar and the Moran, killing the Foxtrot wasn’t a problem and as he dropped it the game was set.

I finished up by killing a HMG trooper and forfeiting the rest of the orders.

Both of us had managed to prevent the opponent from getting our beacon for three points and I got another point from my classified, resulting in a narrow 4-3 victory for Corregidor and ensuring a first place in the whole event. Even though i hear that COrregidor isn't that good i like them alot. I am looking to improve on my list but so far i am reallt pleased with it. 

 
 

Battle for Örebro2 part 2

Kategori: Infinity

 

So I am building a list for the three missions I will be playing on saturday at the tournament in Örebro. Unmasking, Supplies and Capture and Protect.

This post will be a continuation on me previous post about the three missions.

To were i left of in that other post i will add in the top ranking profiles according to my analysis. A Killer hacker Bandit, a Moran Forward observer, a Lunokhod Remote, a Tomcat Doctor, Señor Massacre and McMurrough. This adds up to about half the list so I have some space to flesh it out.

(null)

After the initial force I needed an escort for Señor so I added a regular Jaguar and one with a Panzerfaust and Adhesive launcher. One for smoke and one for added utility and armor busting capabilities. This forms a Haris team as I don’t regularly field the Core team option.

(null)

With 8 models filling up about two thirds of the list and only granting 6 regular and 2 irregular orders I needed a few more cheap orders that can work if need be. For that I went for the link of Alguacils, both to add some orders but also add in a few more specialists. I also put my lieutenant in here to keep him/her safe and mostly in the back field of the battle. Being part of a 5 man link helps to survive with the added Sixth sense L2. I then upgraded one to a Forward observer and one to a paramedic.

Now adding up to 233 points I had 67 more to spend. I needed a model that adds a bit of a punch from afar more than a single Panzerfaust. For this I always look to Intruders. Most of the time I go for the HMG as more shots give better odds to clear out what I need to clear out. The sniper is really good too but I mainly bring that one for missions that forces me to have Anti-material. I also always add a Warcor since I believe him to be the best 3 points in the game. Even if he dies to the first order he does his job and distract the opponent from the more important elements.

(null)

With 22 points left I started looking into my list and what it is mission. I have the specialists for the missions. I have a few models that can punch hard and I have some utility but could use some more. The order pool adds up to 12 regular, 3 Irregular and 1 Impetuous.

Though a killer hacker can be really good sometimes I also need to be able to hack some remotes or HIs trying to get to my Beacon or supplies and consoles. For this reason I upgraded the Bandit Killer hacker to an Assault hacker instead.
Next up I thought about what I mentioned that speculative fire can be really strong in hunting hidden designated targets I upgraded one Alguacil to bring a light grenade launcher. I also upgraded the Paramedic to a Hacker for added benefit to the consoles in unmasking in case I need it. My paramedic usually kills my own models anyway. With only 9 points left I went for a cheap order and some extra range on my hacking in the form of a Transductor Zond. 

 

 

 
 
 

Amayas testrun

Kategori: Battle reports

The small force of Nomads had gathered at the outskirts of the settlement were the intelligence service had spotted a Haqqislam insurgence. Valuable military supplies were being stored at this site and it couldn’t be allowed to fall into the hands of the Haqqislam forces.

Jaina the Tunguskan interventor saw this as a perfect opportunity to let Amaya test out her new and improved Szalamandra armor without much risk to it. She gathered a small group of Corregidor Alguacils and Bakunin moderators along with a collection of remote and headed for the supply storage.

(null)

The Szalamandra immediately spotted the heavy armored Azra’il perched on top of a building. A profound hum of the powerful electro magnet sounded as the weapon let out a hail of hyper rapid metal slugs. A malfunction in the power level of the gun made the shoots fall short and the Azra’il heavy machinegun bullets impacted the Tactical Armored Gear of with such force it broke an armor plate as it returned fire. Amaya increased the power to the gun and let loose another salvo, easily shredding the armor of the elite Haqqislam trooper.

Jaina coordinated a group of forward observers and flash pulse remoted forward to close with the objective. The group stopping in the middle of their tracks as a remote spotted a suspicious Nomads operative not registered to be present in this engagement, after assessment she seems to check out and was left to her own business.

Macy, an Alguacil forward observer snuck around further up and spotted a Naffatûn which she marked with her marker light. She gathered the nearby supplies and hurried away as a roar was heard in the distance when the Vertigo smart missile system let fly at the marked target. The Naffatûn sensing the danger she was in managed to dodge the impact of the guided missile, as did the Barid Hacker who was lingering nearby.

(null)

The scanners showed a group of soldiers moving up the Nomads left flank towards the supply storage situated there, the nearby Transductor Zond spotting the insurgence and managing to blind the lead soldier with a flash of light stopping him from picking up the supplies. Climbing buildings and jumping crates a nasmat remote hurried to get to the unconscious Azra’il prone on the building. The Nasmat was able to avoid shots from both an Alguacil and Jaina herself. The Ghulam doctor controlling the remote easily identified the wounds and administered the right medication to patch the soldier back together. At least she had gotten the oppertunity to try out the newest Medical drugs from the laboratorys.
 
(null)

The heavy machinegun echoing over the settlement as it let loose on the Szalamandra. The armor piercing rounds harmlessly bouncing of the heavy TAG armor as a magnetically propelled projectile impacted the heavy Azra’il armor knocking him unconscious again. The doctor who was witnessing this spectacle from her nasmats sensors urged her remote to once again patch up the fallen soldier. The Azra’il let out a final volley before needing to reload his gun, impacting the Szalamandra armor and shredding the fiber bundle muscles of the giant figure’s chest area. In the center of the encampment near the supplies a shadowy figure advanced and took cover on an overhead walkway.

Jaina senseing her elevated position was exposed to the heavy machinegun of the Azra’il felt uncomfortable on top her containers. The high vantage point now didn't seem as good as it previously had.
Macy positioned the supplies on the ground next to her for a moment and advanced up to so she could see the Naffatûn who now blocked the view to the doctor. She marked the target once again and this time the guided missile struck home and obliterated the soldier narrowly missing the doctor hiding behind. Macy peaked out again and marked the Ghulam Doctor with her marker light and a new salvo of guided missiles struck from above knocking the doctor unconscious.

Amaya was getting annoyed with the persistency of the Haqqislam heavy infantry. She readied her Hyper Rapid Magnetic Cannon, turn up the power level and blasted the Azra’il to smithereens in a cascade of red hot metal projectiles.

(null)

Cervantes, another Alguacil forward observer snuck up to the left supplies and extracted it from the storage. He coordinated a move with Macy over the comms who picked her supplies back up and made for safety out of reach from the Haqqislam forces.

Jaina now feeling safe from the Azra’il as it lay shattered on the rooftop, she climbed down and hid behind the container next to the Vertigo Zond. She took a look at the scanners to find that the Ghulams were advancing on the center supply. She exchanged a gaze with Amaya in her tactical armored gear just before the construct erupted in a blaze of fire as it exploded from rifle fire from the nearby Ghulams. A burst of rifle shots all bursting through the exposed Power Cables of the previously damaged chest of the TAG armor.

The Haqqislam soldiers extracted the supplies and evacuated towards their back lines. One of them taking a hit from a green skinned Moderator of Bakunin, staggered away with the supplies and dropping them as he fell unconscious a distance away from safety.

From the shadows an Al’hawwa hacker emerges and immobilized a Transductor Zond as his head was blown open by a sucker punch from Jaina who felt his presence through the zond’s repeater. A hunzakut advances around towards the supplies and the Haqqislam stop to assess the situation before moving on.

Jaina advanced up within range to data scan a Haqqislam Ghulam hiding behind the center container where they recently extracted the supplies. Gathering vital military intel from her uplink to command. The Interventor moved further and tried to get to the back lines of Haqqislam in an effort to stop them grabbing the supplies. In her hurry she missed the hiding hunzakut and is dropped by a shotgun shell as she peaks the corner stopping the Nomads advance and dropping their command.

Making the best use of the situation the Haqqislam Lieutenant hurries to get the supplies and yells to the Barid Hacker to data scan the downed interventor for information before withdrawing.

The Haqqislam forces not gettign all that they wanted retreated with some of the supplies while tending to their wounded. Jaina waking from her unconsious state looked over att the shredded Szalamandra were a Group of engineers and doctors were extracting Amaya from her armor and tending her wounds.
It had been a hard earned victory for the Nomads but a victory none the less.

A more aggressive approach

Kategori: Infinity

 
 
 
Today was the first time in a while that i got to play against the Muffinman and his Panoceania. Muffinamn hade decided that we should play Unmasking as it is a hard mission to play and it is one of the missions in "Battle for Örebro2 next weekend". Haveing though about my list since the last game of the cowards I concluded that i need to try and play it a bit more aggressivly. So for this game I would try to see how that would turn out. 
He set up a fairly flat shanty town with a huge spaceship in the center. We rolled of for initiative and the monads won, and elected to go first. Panoceania chose the table edge closes to the back of the spaceship and forced the Corregidor to to first.
 
 
DEPOLYMENT
First of all the Corregidor deployed their HVTs evenly across the board with one on each flank and one in the center. The left one being the designated target .
An Alguacil fireteam the set up on the left flank with a Lunokhod in support towads the center and a Bandit in camouflage a bit further up. An intruder with HMG also deployed in cover and camouflage to cover the designated target with his heavy machinegun.
Towards the right flank a warcor covered the battle from up high and Señor Massacre and his Jaguar posse deployed just below. A moran deployed towards the center console. Lastly a Tomcat doctor and his zondcat set up on either flank. For reseve the Corregidor deployed McMurrough centraly to be able to drop smoke to cut of the approach to the consoles for the Corregidor specialists.
 
The Panoceanian forces set up evenly with a Fuzziler in the buidlings on the far left and right flanks. A doctor joined the left one and an enginner set up on the right hand side of the center together with a Fugazi dronebot. An Auxilia with his Auxbot deployed to the left of the center line and a bit further up the field on either flank were two troopers deployed in thermo optical camouflage. Brother Konstantinos deployed in reserv towards the right of the center in a foward position. Most of the Panoceanians were prone or in buildings. This made for quite a cheap list and only 9 orders... about 130 points were mission from the deployment and i kind of assumed a Cutter was hiding somewere.
 
Corregidor appointed the Alguacil with light grenade launcher as their datatracker and Panoceania appointed their enginner.
 
 
 
TURN 1 CORREGIDOR
McMurrough jumped forward and dropped smoke in the center and the left console. followed by him jumping ontop of a building nearby and going prone.
The Bandit moved forward to the left console, activated it and revealed the right HVT to be a decoy. He then moved across the table and activated the center console to reveal the left HVT to be the designated target.
The intruder revealed and set un supressive fire over the Nomad designated target and the Lunokhod move up on top of a house and placed it's koalas on standby. The Bandit in the center reentered camouflage and ended the Corregidor turn.
 
 
TURN 1 PANOCEANIA
Out of nowere came a TAG out of its thermo optical camouflage and fired at the Lunokhod, the remote tried to dodge but alas it couldn't avoid the hail of bullets from the Tactical Armoured Gear. The Cutter then advanced left and proceeded to gun down the Intruder as it fired back from suppressive fire but missjudging the range by half an inch thus missing its target.
On the other flank a camouflaged soldier advanced on the console and activated it reavealing it ro be a Croc forward observer. The warcor covering the battle managed to hit and blind the Croc with his flashlight. To finish up the Cutter advanced back and a bunch of models entered suppressive fire on the Panoceanian side of the table thus ending their turn.
 
 
TURN 2 CORREGIDOR
Having lost two of his friends McMurrough jumped out towards the Cutter, taking two shots to the chest as he did, not managing to get his smoke grenade of to cover him. The dog-warrior falling unconsious to the ground next to the left console.
The Alguacil fireteam advanced just out of line of sight from the terrifyng TAG facing them down on the other side of the board. A few moves and a causious move had them all move up far enough to fire a few rounds of specualtive fire onto the designated target who managed to save the impact on it's armour.
On the right flank Señor Massacre and the jaguar advanced on the Croc and threw out a trail of eclipse smoke to advance through as to avoid fire from Konstantinos. A jaguar and the Señor managing to land hits on the Croc who in return managed to save the armour piercing sword from Señor but the E/M managed to isolate him.
In the Center the Bandit made a run for it and had the Cutter on it's toes delaying his reaction as the camouflaged trooper advanced on it. The Bandit revealed just underneath the TAG and tried to isolate it as is reset the attack. Though he managed to pull it of the bio-technolocical shielding of the TAG managed to shrug of the attack. The Bandit tried again and this thime the TAG let loose from its heavy machinegun i suppressive fire rolling a 8 and a 4 needing 9 to hit on three dice, the bandit needing 9 on one dice did manage to critically hit and firmly isolated the TAG, ending the Corregidor turn with two consoles still in their possession.
 
 
TURN 2 PANOCEANIA
The Cutter activated first in it's isolated state and fired on the Bandit who tried to Immobilize it with a carbonite which managed to hit but again the bio-technological shielding on the TAG saved it. Next the Croc beside the Bandit activated and shot at the bandit who tried to dodge but couldn't avoid the bullets which impacted his armour, harlessly bouncing of to the Bandits surprise. The bandit then turned to face the Croc as it failed its guts roll and retreated behind cover. The croc tried again and was meet with a shotgun blast but both combatants growing weary missed their intended targets.
Following the failure of the Croc-man the Auxilia and the Auxbot moved across towards the bandit and shot at the downed dog-warrior as they went but not managing to bypass the amour of the mercenary. Though the Auxbot had better success in barbecuing the bandit even though he didn't burn dead completly.
The Croc-Man on the right swong at Señor massacre but was critically hit in return and killed in spectacular fashing but the Aristeian performer. Konstantinos then opened fire on the Mercenary and his posse felling a jaguar but failing in his attempts at killing Señor Massacre himself for now as he dropped eclipse some to cover himself. A few troopers in the Panoceanian army entered suppressive fire again and they ended their turn.
 
 
TURN 3 CORREGIDOR
The turn started of with the Alguacil fireteam fireing grenades at the designated target blowing it up and securing a firm hold on the mission. On the other side of the tabel Señor massacre and the Panzerfaust jaguar advanced towards the Panoceanian lines. The mercenary took fire from Konstantinos as he tried to block of the lane with eclipse smoke but falling to the gunfire.
Seeing as we couldn't kill the Enginner in the Panoceanian lines the Jaguar made a run towards the right most decoy, taking shots from Konstantinos as he did loosing a wound but managing to stay standing by sheer force of will. Darting to the side he fired his panzerfaust at the decoy landing a critical hit on the target blowing it up in a red mist as he too recieved more hits from the supressive fire of Konstantinos and dying. Lastly the Tomcat Doctor advanced towards the designated target and entered suppressive fire in a last effort to stop the Panoceanian force to assassinate her. The Corregidor forces were now in firm control of the situation at a 10-1 lead versus the Panoceanians.
 
 
TURN 3 PANOCEANIA
Looking over the situation the Panoceanian force were looking to grim as they realized that they were loosing this battle. Konstantinos feeling confident that he could salvage the some of the situation set out towards the center console to turn it over to Panoceania. In doing so he neglected to notice the Warcor on the nearby building who blinded the Knight despite him trying to gun the warcor down.
The Lieutenant Fuzziler in the right house then activated and went to maybe shoot the warcor but not managing to get close enough.
Not being able to rely on his fellow soldiers the Cutter went out on its own and gunned down the Tomcat in a hail of bullets. Seeing the center console as the only opening in the lines the engineern made a run for it moving and causaly advancing to avoid the warcors watchfull gaze, eventually getting to the console and switching it to the Panoceanian force. He then went into the ship and urged his Palbot on to remove the isolation from the Cutter as a consolation prize.
 
 
CONCLUSION
The game ended in a 7-3 victory for Corregidor after they killed the correct designated target (3) with our Datatracker (2) and keeps both the her (1) and the designated target (1) alive. Panoceania managed to get more concoles (2) and keeping their Datatracker (1) alive.
 
The light grenade launcher in the Algucil fireteam was an addition to this list after the previous time i played Unmasking as a means to kill the designated targets with not to much of a problem. For this game it went really well and i look forward to tweak the list som going forward.
 
The more aggressive approach seems to be working, i will tweak my list some for the next game and try to stick with the more aggressive appraoch as it served me good today.

The battle of the cowards

Kategori: Battle reports

    
 
Yesterday I played a game of Capture and Protect against my regular opponent.
After 5 rolls were first we both rolled 18 and then we both rolled 13 and crittet, Yu Jing finally won the dice roll  and elects to go first. He deployed his 10 order list first in an even spread across the deployment zone. The Nomads then deployed their 16 Order list with everyone prone.
 
Pink line is the Nomads Deployment, Orange for Yu Jing
The Beacons are located inside the left house and ontop of the right one.
 
 YU JING TURN 1
An impetous monk starts the Yu Jing turn by running up. Next up a Lú Duān shimmis across the no mans land and   lures out all the koala from the Lunokhod and Moran. It then proceeds and shots the Moran disabling its repeater but it ends up getting isloated by a Bandit in the  process.Out a nowere a Tiger soldier drop in from the side and tries to spotlight an Alguacil but is out of range. He move up further to engage the Bandit and sucessfully immobilising it with a Carbonite.
 
 
NOMADS TURN 1
As noone has eyes on the Lú Duān it enters Holo state and two more remotes appear.
McMurrough jumps forward towards the monk and lands near the Lú Duān as he is getting shot by a Hyper Raid Magnetic Cannon, A Heavy flamer and a Spitfire while the monk drops a smoke grenade. McMurrough dodges it all. Señor Massacre and his Haris link of Jaguars move and drops a pile of eclipse grenades on McMurrugh. Mercenary dog warrior walks out to kill the Lú Duān but exits the Eclips and takes a spitfire and a HRMC to the face and drops unconsious to the ground. Though he wrecks the remote with his Templar Close combat weapon.
A Tomcat Medic walks out from around back into the eclipse and heals McMurrough also achiving the Nomad classefied objective. The dog retreats in behind the saturation of the nearby cherry blossom.
On the other flank the Alguacil Link specualitve fires from it's light grenade launcher on the tiger soldier and drops him. An Intruder climbs down from his vantage point ontop a container and peaks out from behind the eclipse and downs the Rhu Shi, he then goes back up and sets up suppressinve fire.
 
 
YU JING TURN 2
A Guiláng moves forvard in camouflage stat and total cover into range of the downed Moran and drops a repeater. A Hac Tao Hacker drops out of thermo optical camouflage and spotlights the Moran and a Son-Bae all the way in the back drops a guided missile on him even though the Alguacil hacker trys to U-turn the missile. The blast kills the Moran and catches McMurrough who drops unconsious again.
The Guiláng moves over on to some crates and shoots at McMurrough with his combi rifle though McMurrough's armour stops both hits.
 
 
NOMADS TURN 2
Señor Massacre and his posse moves up and tries to drop some eclipse smoke but is having a hard time landing them but makes it eventually. The tomcat walks up and is unfortunatly killed by a precise HRMC shot. Señor Massacre moves up and shoots at the Guiláng who drops a camouflage token next to him as he falls dead to the ground . The Bandit hacker climbs down from the roof, then streaks across an allyway and climbes a new hose and ends up within hackingrange of the Yān Huǒ but doesn't manage to immobilise him. The Alguacil Link move up as far as they can on the right flank. To threaten the Yu Jing beacon with speculative fire.
 
 
YU JING TURN 3
A Guiláng reveals on the objective building and places a camouflage token on the first story balcony.
The Yān Huǒ lets lose with the HRMC at a Jaguar in the link with Señor Massacre, the Jaguar dies as he sets of a mine with his dodge. The good Señor however tanks the hit with his armour.
The Bandits hacks the Yān Huǒ in response with a carbonites and immobilizes it.
The Son-Bae walks around a corner emerging from it's hidingspoit and tries to shoot the Intruder but ends up getting down itself.
The Hac Tao advances and shoots at the Intruder and two Alguacils with his multirifle. but ends up only getting hit himself but a Corregidor combi rifle twice and loosing a wound. He tries it again and takes out an alguacil but takes a crit from the Intruder heavy machinegun who drops him.
 
NOMADS TURN 3
The Alguacil link speculatives fires at the Guiláng next to the camouflage token but misses with three shots. WHile he dodges away from the token. They then try to wound the Yān Huǒ with a grenade but he shruggs it off. The Lunokhod runs across the field in a last ditch attempt to grab the beacon but manages to get isolated but the Guiláng hacker who the nomads had neglected to identify.
 
 
CONCLUSION
The game ending in a 4-4 tie as the nomads managed to get Experimental drog and the Yu jing got Telemetry while they both retained control of their respective beacons.
The game was fun and tense but a bit monotonous and to be honest, cowardly. I need to step up my game in terms of aggression and i know we both need to play faster.
 
I have another game scheduled for Sunday were the nobel Nomads will have to fend of the dastardly Panoceania piloted by the Muffinman.
 
 
 

Battle for Örebro2, Part 1

Kategori: Infinity

 
April 7 is the date for the upcoming tournament i am attending. It is a three missions during one day event. I was thinking i would write up a short resume of what I went through to figure out my lists for the event. For this tournament i will most likely stick with Corregidor as Tunguska hasn't released yet.
First of all i will go through the missions, lets start with unmasking as that is a new and very interesting mission if you ask me.
 
UNMASKING
 
Unmasking is a mission were you have three consoles along the centerline. One console in the middle and one to each side 12" from the center and 12" from the board edge. Hackers have a +3 to activate the consoloes. Apart from the consoles you each deploy three HVTs following the normal restrictions of haveing them put 4" beyond the deployment zone. Then you secretly designate one of them as your designated target.
The goal is to activate a console, reveal guess one of the opponents HVT and when the right target is revelade eliminate the designated target. Unmasking doesn't use classified objectives at all.
 
 
For this mission I try to bring infiltrating hackers in the form of Bandits and then some other element with decent move or infiltration like Moran Masai or the Stempler Zond. Another aspect i look at is the climbing plus of the tomcat specialists for manourverbility. They also make decent datatrackers. Other possible data trackers are models with Speculative fire or abilitys like super jump or climbing plus for getting to the designated targets.
 
SUPPLIES 
As in Unmasking, Supllies have three objectives across the center of the board. Though this time they are tech-coffins containing supplies. Once you extract the supplies the coffins is removed. For this mission doctors and paramedics have the +3 to interact with the coffins. In this mission you have two classified objectives and there are no deployment restrictions. The goal of this mission is to get more supplies than the opponent and protect them as you complete classified objectives.
 
 
So for this mission doctors and paramedics are advantaged in interacting with the objectives but we are severly limited in infiltrating doctor/paramedic profiles, we have none of those. The closest we come are hellcat combat jumping paramedics, or airborne infiltrating Tomcats. Both would be good but for this mission i am not going overboard sowon't bring more than a tomcat doctor since he is already really good at mobility aswell as the mission. He is also really handy for classified and for healing other important troops.
Apart from that i try and bring a hacker. I would like to bring an engineer but i will just have to dodge that classified as he brings almost nothing to the rest of the missions or troops like the hackers and doctor. Though if i can i would bring a Lunokhod for two reasons, it brings D-charges for classified and it brings crazy koalas and heavy flamers for protecting the supplies once they are in our possession. It also brings alot of mobility for running avay with the supplies even though it can't be the once to extract them from the coffins.
 
CAPTURE AND PROTECT
For this mission there is only one scenary objective on the board. A beacon located in the center of the deployment edge for both players. For this mission there is one classified objective but you need to dicard anyone that requires a HVT as that rules isn't used. The goal in this mission it to run across the board and grab the opponents beacon and preferbly bring it back to your own deployment and hold it. If you can hold it with your Data Tracker then even better. You also gain points for protecting your own beacon. This doesn't necessary mean that the opponent can't take it, you just need to make sure they don't hold it at the end of the game. Pay attention to the mission here.
 
For this mission i would bring smoke and some kind of fast mover. Taking into concideration hackers protecting the opponent beacon i would prefer a model that can move fast and that isn't hackable. McMurough and a Señor Massacre link is my first go to for this, also Lupe Balboa in a Alguacil link can makes this work.
For protecting the my own beacon i like Lunokhods and Morans masais with their koalas and a hacker or two for hacking who ever tries to get to my beacon. Adhesive Launchers are also good at this as you can prevent opposing models from moving all together. As are mines for obvious reasons.
 
SUMMARY
All in all there are a few profiles that stick out to me if i try and bring one list to manage them all. And i think i can do that. As i have some problems with Vanilla Aleph and other factions with alot of TO/ODD/Mimetism/Camo i will try and make an offlist that is ok in the mission part and brings more tools to help with the troublesome opponents.
So Bandit Hackers, Moran Masai, Tomcat Doctors, Lunokhods, McMurough and Señor Massacre will form the core of my list. Around that i need models that can hurt the opponent or stop them from completeing the missions. I never leave home without an Intruder and this won't be the first time i do so one of those are in. An alguacile Link is really good both as cheerleaders for my worker pieces and they can do work themselves if needed to. Especially if they bring a specialist of two.
 
This will be it for today. Next post will likely be a more in depth look at my two lists. Lets just hope not to many of my opponents reads this.

Tunguska

Kategori: Infinity


(null)

With the confirmation of Tunguska being the next Sectorial army for Infinity I couldn’t be happier.
When i started Infinity i went with Haqqislam as i liked the Arabic look of the models and the kind of guerilla feel of them. Though as i went along learning more about the rules i fell more and more in love with Nomads and their profiles with Hackingdevive plus in perticular.
What made the deal was the renders and concept art for the new Szalamandra. She was gorgeous and there was no way i wouldn’t play her.
So with the new Sectorial being Tunguska i dove right in and continued my painting of the Tunguska profiles, starting with my one true love, Szally.
So far this is were is am at.

(null)

Next i wanted to talk some about the new profiles for Tunguska as we are getting a new and shine Sectorial starter box. 

(null)

We had heard before that there was a profile called "Hollowmen" but nothing more. When i first heard that my mind instantly though of the Unidrons for Combine Army. With the "brain in a jar" Carlos mentioned i am even more Combine that they are small bases models with Remote presence and structure instead of wounds. 

(null)

After this we are getting a new Unit calles Hecklers with a hacker profile in the Sectorial starter. We no almost nothing about these figures more than is in this picture but for me that is enough. A profile other than Taskmasters with a Red Fury is intriguing to me. And to top that out it seems they have assault pistols aswell. I have to say i am really looking forward to seeing this profile.

(null)

Next in line are the Grenzers. A profile that has had my interest for a while even though i think most of the profiles are a bit expensive. The profile that does stick out to me as already being quite good is the Forwrd Observer and sensor one. At 27 points it isn’t cheap but i can see alot of work coming from this one. Even though this one has me looking at it already i am hoping for a revision of the profiles. And Bostria hinted that this one had been waiting for a Fireteam since the launch of Ice Storm, has me wondering what kind. Haris? Core? Or maybe a special Fireteam were he can join Securitate or maybe others?!

(null)

No Sectorial is complete without line infantry and apparently Tunguska is no different, though these once seem to be on the expensive side if nothing dramatic happens to the profile. The new models don’t make me jump with exitment but they do look good. 

(null)

Then for favourite model in Tunguska, the Kriza Borac. Which really made me Happy. Even though i like the profiles we have the two pictures of the Kriza hints at two new once. Missile launcher one and a spitfire one. Full auto with a Missile launcher, yes please. And a burst 5 Spitfire doesn’t sound bad either. These i can’t wait to see in June when the Sectorial launches.

(null)

(null)

Well that is it for the new Sectorial starter box but there is so much more to the existing range of Tunguskan models. I will just post all the other concept arts and leave you there to enjoy the awe and Wonder that is Tunguska.

(null)

(null)

(null)

(null)