The Pajcast

All things related to infinity and Corvus Belli from my perspective. I play all flavours of Nomads and occationaly dabbel in other things.

Battle for Örebro2 part 2

Kategori: Infinity

 

So I am building a list for the three missions I will be playing on saturday at the tournament in Örebro. Unmasking, Supplies and Capture and Protect.

This post will be a continuation on me previous post about the three missions.

To were i left of in that other post i will add in the top ranking profiles according to my analysis. A Killer hacker Bandit, a Moran Forward observer, a Lunokhod Remote, a Tomcat Doctor, Señor Massacre and McMurrough. This adds up to about half the list so I have some space to flesh it out.

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After the initial force I needed an escort for Señor so I added a regular Jaguar and one with a Panzerfaust and Adhesive launcher. One for smoke and one for added utility and armor busting capabilities. This forms a Haris team as I don’t regularly field the Core team option.

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With 8 models filling up about two thirds of the list and only granting 6 regular and 2 irregular orders I needed a few more cheap orders that can work if need be. For that I went for the link of Alguacils, both to add some orders but also add in a few more specialists. I also put my lieutenant in here to keep him/her safe and mostly in the back field of the battle. Being part of a 5 man link helps to survive with the added Sixth sense L2. I then upgraded one to a Forward observer and one to a paramedic.

Now adding up to 233 points I had 67 more to spend. I needed a model that adds a bit of a punch from afar more than a single Panzerfaust. For this I always look to Intruders. Most of the time I go for the HMG as more shots give better odds to clear out what I need to clear out. The sniper is really good too but I mainly bring that one for missions that forces me to have Anti-material. I also always add a Warcor since I believe him to be the best 3 points in the game. Even if he dies to the first order he does his job and distract the opponent from the more important elements.

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With 22 points left I started looking into my list and what it is mission. I have the specialists for the missions. I have a few models that can punch hard and I have some utility but could use some more. The order pool adds up to 12 regular, 3 Irregular and 1 Impetuous.

Though a killer hacker can be really good sometimes I also need to be able to hack some remotes or HIs trying to get to my Beacon or supplies and consoles. For this reason I upgraded the Bandit Killer hacker to an Assault hacker instead.
Next up I thought about what I mentioned that speculative fire can be really strong in hunting hidden designated targets I upgraded one Alguacil to bring a light grenade launcher. I also upgraded the Paramedic to a Hacker for added benefit to the consoles in unmasking in case I need it. My paramedic usually kills my own models anyway. With only 9 points left I went for a cheap order and some extra range on my hacking in the form of a Transductor Zond. 

 

 

 
 
 

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