The Pajcast

All things related to infinity and Corvus Belli from my perspective. I play all flavours of Nomads and occationaly dabbel in Haqqislam.

Battle for Örebro2, Part 1

Kategori: Infinity

April 7 is the date for the upcoming tournament i am attending. It is a three missions during one day event. I was thinking i would write up a short resume of what I went through to figure out my lists for the event. For this tournament i will most likely stick with Corregidor as Tunguska hasn't released yet.
First of all i will go through the missions, lets start with unmasking as that is a new and very interesting mission if you ask me.
Unmasking is a mission were you have three consoles along the centerline. One console in the middle and one to each side 12" from the center and 12" from the board edge. Hackers have a +3 to activate the consoloes. Apart from the consoles you each deploy three HVTs following the normal restrictions of haveing them put 4" beyond the deployment zone. Then you secretly designate one of them as your designated target.
The goal is to activate a console, reveal guess one of the opponents HVT and when the right target is revelade eliminate the designated target. Unmasking doesn't use classified objectives at all.
For this mission I try to bring infiltrating hackers in the form of Bandits and then some other element with decent move or infiltration like Moran Masai or the Stempler Zond. Another aspect i look at is the climbing plus of the tomcat specialists for manourverbility. They also make decent datatrackers. Other possible data trackers are models with Speculative fire or abilitys like super jump or climbing plus for getting to the designated targets.
As in Unmasking, Supllies have three objectives across the center of the board. Though this time they are tech-coffins containing supplies. Once you extract the supplies the coffins is removed. For this mission doctors and paramedics have the +3 to interact with the coffins. In this mission you have two classified objectives and there are no deployment restrictions. The goal of this mission is to get more supplies than the opponent and protect them as you complete classified objectives.
So for this mission doctors and paramedics are advantaged in interacting with the objectives but we are severly limited in infiltrating doctor/paramedic profiles, we have none of those. The closest we come are hellcat combat jumping paramedics, or airborne infiltrating Tomcats. Both would be good but for this mission i am not going overboard sowon't bring more than a tomcat doctor since he is already really good at mobility aswell as the mission. He is also really handy for classified and for healing other important troops.
Apart from that i try and bring a hacker. I would like to bring an engineer but i will just have to dodge that classified as he brings almost nothing to the rest of the missions or troops like the hackers and doctor. Though if i can i would bring a Lunokhod for two reasons, it brings D-charges for classified and it brings crazy koalas and heavy flamers for protecting the supplies once they are in our possession. It also brings alot of mobility for running avay with the supplies even though it can't be the once to extract them from the coffins.
For this mission there is only one scenary objective on the board. A beacon located in the center of the deployment edge for both players. For this mission there is one classified objective but you need to dicard anyone that requires a HVT as that rules isn't used. The goal in this mission it to run across the board and grab the opponents beacon and preferbly bring it back to your own deployment and hold it. If you can hold it with your Data Tracker then even better. You also gain points for protecting your own beacon. This doesn't necessary mean that the opponent can't take it, you just need to make sure they don't hold it at the end of the game. Pay attention to the mission here.
For this mission i would bring smoke and some kind of fast mover. Taking into concideration hackers protecting the opponent beacon i would prefer a model that can move fast and that isn't hackable. McMurough and a Señor Massacre link is my first go to for this, also Lupe Balboa in a Alguacil link can makes this work.
For protecting the my own beacon i like Lunokhods and Morans masais with their koalas and a hacker or two for hacking who ever tries to get to my beacon. Adhesive Launchers are also good at this as you can prevent opposing models from moving all together. As are mines for obvious reasons.
All in all there are a few profiles that stick out to me if i try and bring one list to manage them all. And i think i can do that. As i have some problems with Vanilla Aleph and other factions with alot of TO/ODD/Mimetism/Camo i will try and make an offlist that is ok in the mission part and brings more tools to help with the troublesome opponents.
So Bandit Hackers, Moran Masai, Tomcat Doctors, Lunokhods, McMurough and Señor Massacre will form the core of my list. Around that i need models that can hurt the opponent or stop them from completeing the missions. I never leave home without an Intruder and this won't be the first time i do so one of those are in. An alguacile Link is really good both as cheerleaders for my worker pieces and they can do work themselves if needed to. Especially if they bring a specialist of two.
This will be it for today. Next post will likely be a more in depth look at my two lists. Lets just hope not to many of my opponents reads this.


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